Particle Kinetics

Table of Contents

1. Balance of Linear Momentum

A particle is endowed with an inertial measure \(m\) called its mass. The linear momentum \(\mathbf{G}\) of a particle is defined to be the product of its mass and velocity:

\begin{align} \boxed{\mathbf{G} = m\mathbf{v}} \end{align}

Then, we can postulate the following balance law for particles:

\begin{align} \boxed{\mathbf{F} = \dot{\mathbf{G}}} \end{align}

where \(\mathbf{F}\) is the sum of all external forces acting on the particle. This law is known as Newton’s 2nd Law, Euler’s 1st Law (extended for rigid bodies), or the balance of linear momentum. Note that if the mass of a system is conserved, \(\dot{\mathbf{G}} = m\dot{\mathbf{v}} = m\mathbf{a}\), which gives rise to the \(\mathbf{F} = m\mathbf{a}\) form that is commonly seen.

Realize that linear momentum is conserved if \(\mathbf{F} = 0\), since this implies that \(\dot{\mathbf{G}}=0\).

If we write \(\mathbf{F} = m\mathbf{a}\) in the Cartesian basis \(\{\mathbf{E}_x, \mathbf{E}_y, \mathbf{E}_z\}\), we get:

\begin{align} F_x\mathbf{E}_x + F_y\mathbf{E}_y + F_z\mathbf{E}_z = m(a_x\mathbf{E}_x + a_y\mathbf{E}_y + a_z\mathbf{E}_z) \notag \end{align}

Projecting along each direction, we can get three scalar equations of motion (EOM). We can then solve the three differential equations they represent for the motion of the particle.

4 Steps to Solve Particle Kinetics
  1. Kinematics: choose the system, basis, and write expressions for \(\mathbf{r}, \mathbf{v}, \mathbf{a}\) if they are easy.
  2. Draw the free body diagram and write expressions for the forces if applicable.
  3. Write the vector equation of the balance of linear momentum.
  4. Project the vector equation and analyze for the solution.

1.1. Linear Impulse-Linear Momentum Equation

Linear impulse is the integral of a force over time. We can obtain a relationship between linear impulse and linear momentum by taking the integral of the balance of linear momentum with respect to time:

\begin{align} \boxed{\int_{t_1}^{t_2}\mathbf{F}\text{ d}t = \mathbf{G}(t_2) - \mathbf{G}(t_1)} \end{align}

2. Balance of Angular Momentum

Consider a particle with position vector \(\mathbf{r}\) with a force \(F\) applied on it. The moment of \(\mathbf{F}\) about some point \(P\) is defined as:

\begin{align} \mathbf{M}^P = (\mathbf{r}-\mathbf{r}_p)\times\mathbf{F} \end{align}

Now, say this particle has mass \(m\) and velocity \(\mathbf{v}\). The angular momentum of \(m\) about some origin \(O\) is the moment of its linear momentum:

\begin{align} \mathbf{H}^O = \mathbf{r}\times m\mathbf{v} \end{align}

Finally, taking the moment of both sides of the balance of linear momentum, we get the balance of angular momentum:

\begin{align} \boxed{\mathbf{M}^O = \dot{\mathbf{H}}^O} \end{align}

3. Power, Work, and Energy

The power of a force \(\mathbf{F}\) acting on a particle of mass \(m\) traveling with a velocity \(\mathbf{v}\) is defined as:

\begin{align} P = \mathbf{F} \cdot \mathbf{v} \end{align}

The work of a force \(\mathbf{F}\) in the interval \([t_1, t_2]\) is the integral of power with respect to time:

\begin{align} W_{\mathbf{F}, 12} = \int_{t_1}^{t_2}\mathbf{F}\cdot\mathbf{v}\text{ d}t = \int_{\mathbf{r}(t_1)}^{\mathbf{r}(t_2)} \mathbf{F} \cdot \text{d}\mathbf{r} \end{align}

The kinetic energy of a particle is defined to be:

\begin{align} T = \frac{1}{2}m\mathbf{v}\cdot\mathbf{v} \end{align}

3.1. Work-Energy Theorem

The Work-Energy Theorem states that the change in kinetic energy is equal to the work done:

\begin{align} \boxed{T_2 - T_1 = W_{\mathbf{F}, 12}} \end{align}

This can be derived from the balance of linear momentum by dotting both sides with velocity.

Additionally, conservative forces conserve energy. Therefore, the change in energy of a system is entirely due to non-conservative forces:

\begin{align} \boxed{U_2 - U_1 = W_{\mathbf{F}_{\text{NC}}}} \end{align}

4. Particle Collisions

Consider the collision of two particles. We make the following assumptions:

  • no rotation (angular momentum is conserved)
  • no change in mass
  • the collision time (contact time) is extremely short
  • impact is frictionless, so all collision forces are along the normal (linear momentum is conserved along the tangent)

For particles, we also define a coefficient of restitution that measures how elastic the collision is, where \(e=1\) is fully elastic:

\begin{align} e=-\frac{\mathbf{v}_1'\cdot\mathbf{n} - \mathbf{v}_2'\cdot\mathbf{n}}{\mathbf{v}_1\cdot\mathbf{n}-\mathbf{v}_2\cdot\mathbf{n}} \end{align}

where \(\mathbf{v}'\) is the velocity after collision.

Last modified: 2026-07-07 13:44